Serious Games: Games That Educate, Train, and Inform

Serious Games Games That Educate Train and Inform Serious Games Games that Educate Train and Inform will help game developers learn how to take what they ve learned in making games for fun and apply it to making serious games games for education t

  • Title: Serious Games: Games That Educate, Train, and Inform
  • Author: David R. Michael Sandra Chen
  • ISBN: 9781592006229
  • Page: 300
  • Format: Paperback
  • Serious Games Games that Educate, Train, and Inform will help game developers learn how to take what they ve learned in making games for fun and apply it to making serious games games for education, training, healing, and It will provide an overview of all of the major markets for serious games This overview will include examples of what has been done with vid Serious Games Games that Educate, Train, and Inform will help game developers learn how to take what they ve learned in making games for fun and apply it to making serious games games for education, training, healing, and It will provide an overview of all of the major markets for serious games This overview will include examples of what has been done with video games in these markets, and what is anticipated in the future, including market scope, goals of each emerging market, game types offering greatest potential, the shortest route to market by category, development budgets by category, and barriers for developers to consider.

    • [PDF] Õ Free Download ↠ Serious Games: Games That Educate, Train, and Inform : by David R. Michael Sandra Chen º
      300 David R. Michael Sandra Chen
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      Posted by:David R. Michael Sandra Chen
      Published :2018-04-01T03:11:42+00:00

    One thought on “Serious Games: Games That Educate, Train, and Inform

    1. Lea Vozel

      A good book if you're interested in the topic. In 2013, a little bit out of date, but nonetheless informative. The structure of the book is great, systematic and the content is detailed. The authors provide a lot of examples of serious games and how to face the issues of development, pitching and funding.

    2. James

      Outstanding. The authors did a solid job of exploring the history, present state (when written), and future possibilities of using computer games for serious purposes - as the title says, to educate, train, and inform (the distinction as used here is that education imparts information, training imparts skills, and informing imparts values or viewpoints.) It was written in 2005, but is current and relevant in 2010 - if anything, developments in the years between have followed the trends foreseen [...]

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